BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Reflect damage & chance

[Terms]

  • Reflect stat refers to the stat used for reflect calculations.
  • Reflect chance refers to the percentage chance you have to successfully activate reflect damage.
  • Reflect damage refers to the amount of damage a successful reflect deals.

[Reflect stat]

  • Your reflect stat will either be soft def or flee, depending on which stat is higher for you.
    • If the stats are equal, both count as your reflect stat.

[Reflect chance]

  • Reflect chance is only rolled against physical melee attacks.
    • Ranged, magical, and misc attacks cannot activate reflect damage by default.
  • When soft def is your reflect stat, reflect chance is rolled when you're hit by an attack.
  • When flee is your reflect stat, reflect chance is rolled when you successfully dodge an attack via flee.
  • You have a 0% reflect chance by default.
    • Chance is gained through skills, items, and other bonuses.

[Reflect damage]

  • Your base reflect damage is equal to your reflect stat's value.
  • Reflect damage is passive fixed damage, though some unique bonuses can reduce or prevent it.
  • The amount of damage an incoming attack would deal to you acts as a cap to your reflect damage.
    • This cap is based on the attack's raw power, and does not take your defenses or reductions into account.

      [References]
  • Reflect Shield
  • Soft Def
  • Flee