BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Spiral Pierce

Spiral Pierce
Type: Physical attack
Weapon: 1H Spear, 2H Spear
Target: Enemy
Job: Knight (Skill scroll)
Max level: 10
SP cost: 105
Range: Weapon
Element: Weapon
Charge time: 4s
Max charges: 5
After cast delay: 1.5s
Super armor: 100%

  • Charge up to deal a massive piercing attack.
  • Deals multihits equal to charge level.
  • Spiral Pierce can Crit. Perfect Charges give a guaranteed Crit.
  • At 4+ charges, drop a Wyrm Wind at the target's location for 4.5s.
    • When Spiral Pierce crits, the Wyrm Wind grows larger and its duration increases.

[Wyrm Wind]

  • 5x5 AoE hybrid MATK/ATK (60:40) attack that continuously deals damage to enemies in its range.
  • Pulls enemies to its center every couple hits.
  • Scrambles enemies in its center in a random direction.
  • If Spiral Pierce crits, Wyrm Wind becomes a 7x7 AoE that lasts 6s.

    [Synergy - Pierce]
  • Spiral Pierce inflicts Strike Mark at a rate equal to your Pierce.

    Lv1: ATK 125%
    Lv2: ATK 150%
    Lv3: ATK 175%
    Lv4: ATK 200%
    Lv5: ATK 225%
    Lv6: ATK 250%
    Lv7: ATK 275%
    Lv8: ATK 300%
    Lv9: ATK 325%
    Lv10: ATK 350%

    [Charge skill]
  • While charging, you can press the skill key (or @halt/spacebar) to release the cast.
  • Automatically releases when fully charged.
  • Perform a Perfect Charge by doing a manual release right before a full charge.
  • Unaffected by cast time bonuses.

    [References]
  • Charge skill