BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Herbalist

Herbalist
Type: Boon passive
Job: Merchant (F10)

  • VIT +2, DEX +2.
  • Summon Plant Active Instances +2
  • Summoned Plants gain +3 HP.
  • HP/SP/Dash Orbs you collect propagate their effect to allies in a 37x37 AoE.
  • When you destroy a naturally spawned plant, gain extra herbs at the following rates:
    • 100% : +1 Herb
    • 50% : +2 Herbs
    • 25% : +3 Herbs
    • 12.5%: +4 Herbs
    • 6% : +5 Herbs
    • 3% : +10 Herbs
    • 1.5% : +15 Herbs
    • 0.75%: +25 Herbs
    • 0.37%: +50 Herbs
    • 0.18%: +100 Herbs
    • 0.09%: +200 Herbs
    • 0.05%: +300 Herbs
    • 0.02%: +500 Herbs
    • 0.01%: +1000 Herbs

      [HP/SP/Dash Orbs]
  • Mobs have a chance to drop a colored orb that immediately restores your HP (red), SP (blue), or grants Dash (yellow).
    • Plants are guaratneed to drop an orb of their respective color.
  • Orb heal amounts are modified by your HP potion effectiveness.
  • HP/SP Orbs also grant a 180s buff, increasing the respective regeneration rate by +25% (+).