Herbalist
Herbalist
Type: Boon passive
Job: Merchant (F10)
- VIT +2, DEX +2.
- Summon Plant Active Instances +2
- Summoned Plants gain +3 HP.
- HP/SP/Dash Orbs you collect propagate their effect to allies in a 37x37 AoE.
- When you destroy a naturally spawned plant, gain extra herbs at the following rates:
- 100% : +1 Herb
- 50% : +2 Herbs
- 25% : +3 Herbs
- 12.5%: +4 Herbs
- 6% : +5 Herbs
- 3% : +10 Herbs
- 1.5% : +15 Herbs
- 0.75%: +25 Herbs
- 0.37%: +50 Herbs
- 0.18%: +100 Herbs
- 0.09%: +200 Herbs
- 0.05%: +300 Herbs
- 0.02%: +500 Herbs
- 0.01%: +1000 Herbs
[HP/SP/Dash Orbs]
- Mobs have a chance to drop a colored orb that immediately restores your HP (red), SP (blue), or grants Dash (yellow).
- Plants are guaratneed to drop an orb of their respective color.
- Orb heal amounts are modified by your HP potion effectiveness.
- HP/SP Orbs also grant a 180s buff, increasing the respective regeneration rate by +25% (+).