BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Hit Recovery / Flinch

• Hit Recovery (sometimes referred to as hit stun or damage motion) is the amount of time a unit flinches after receiving damage.

  • While flinching, you cannot move or use skills.
  • Increasing your Hit Recovery means you spend less time flinching from damage.
  • The standard flinch time for players is 800ms.
    • With 50% Hit Recovery, this would reduce to 400ms.
    • With 100% Hit Recovery, it becomes 0ms (no flinch).
  • Some attacks or bonuses modify flinch damage, causing longer or shorter flinch times.
  • MVP and FoE tier bosses are never flinched.