BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Sanctuary

Sanctuary
Type: Magic
Target: Ground
Job: Priest (Skill scroll)
Max level: 10
SP cost: 20+(7*SkillLvl)
Range: 9 cells
Cast time: 1.2s~3s
After cast delay: None
Duration: 1+(3*SkillLvl) seconds
Catalyst: 1x Blue Gemstone

  • Place a Sanctuary, restoring HP to all non-Fiend units in a 5x5 cross-shaped AoE.
  • Healing comes in waves. After a unit is, healed, it can't be affected again for a time equal to Sanctuary's tick interval (1s).
  • Sanctuary's healing amount is expressed as a percentage of your Lv10 'Heal' skill.
    • Check 'Heal' for the exact formula.
  • Fiends take damage equal to half the heal value, then get knocked back 2 cells.
  • Each Sanctuary has a wave counter limiting how many heals or hits it can apply.
    • Healing reduces the counter by 1, while dealing damage reduces it by 2.

      Lv1: Heal 12% | Wave 8 | Dur. 4s | Cast 1.2s
      Lv2: Heal 14% | Wave 10 | Dur. 7s | Cast 1.4s
      Lv3: Heal 16% | Wave 12 | Dur. 10s | Cast 1.6s
      Lv4: Heal 18% | Wave 14 | Dur. 13s | Cast 1.8s
      Lv5: Heal 20% | Wave 16 | Dur. 16s | Cast 2.0s
      Lv6: Heal 22% | Wave 18 | Dur. 19s | Cast 2.2s
      Lv7: Heal 24% | Wave 20 | Dur. 22s | Cast 2.4s
      Lv8: Heal 26% | Wave 22 | Dur. 25s | Cast 2.6s
      Lv9: Heal 28% | Wave 24 | Dur. 28s | Cast 2.8s
      Lv10: Heal 30% | Wave 26 | Dur. 31s | Cast 3s Default tick interval: 1s

[References]