BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Blast Mine

Blast Mine
Type: Misc
Subtype: Trap
Target: Ground
Job: Hunter (Skill scroll)
Max level: 5
SP cost: 10
Range (trap placement): 3 cells
Range (contact area): 3x3 AoE
Element: Wind
Cast time: None
After cast delay: None
Duration: 25~5s
Trap HP: 3500
Catalyst: 1x Trap

  • Deploys a Blast Mine that detonates on contact, dealing Wind damage in a 3x3 AoE.
  • Damage scales with user's DEX and INT.
  • Detonates automatically when duration expires or trap HP reaches 0.
  • Can be damaged by auto attacks and some splash skills.
  • Blast Mine is knocked back 3 cells when damaged.
  • Ignores defenses and flee.

    Lv1: Skill multiplier 1x | Duration 25s
    Lv2: Skill multiplier 2x | Duration 20s
    Lv3: Skill multiplier 3x | Duration 15s
    Lv4: Skill multiplier 4x | Duration 10s
    Lv5: Skill multiplier 5x | Duration 5s

    [Trap]
  • Traps stay deployed for the placement duration, triggering when a unit steps inside its contact area.
  • Search 'Trap' (case sensitive) in the Breaker Manual for more details.

    [Damage formula]
  • SkillLv*(50+DEX/2)*(INT/100)