BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Range

• Physical attacks have two ranges: Close range (Melee attacks) & Long range (Ranged attacks).

  • A physical attack is considered a ranged attack when the attacker is greater than 3 cells away from their target.
  • If your mainhand weapon has greater than 3 cells of range by default (i.e. a Bow), most attacks are considered ranged even if you are close to an opponent.
  • Some weapon skills have a hard defined range. Others take the range of your main hand weapon.
  • NOTE TO SELF: some skills use mob distance, note these

Range tips:

  • The Pneuma skill blocks all ranged attacks.
  • The Safety Wall skill blocks melee attacks.
  • After a weapon skill begins casting, the target can move out of range. If the target is out of range when the skill completes casting, the skill will cancel.
    • Skills gain +2 cells of range in this scenario, so be sure to move a little farther than you normally would.
  • You cannot walk out of range of Magic or Misc skills, only weapon skills.
    • Monsters play a subtle effect when they begin casting a Magic or Misc skill. Someday I'll put a picture of this to the left, but it's small particles floating upwards.

Notes:

  • For the purpose of item effects, Magic & Misc type attacks do not have a weapon range. When an item references Ranged attacks, it implies physical attacks only.
  • When you are out of range of a target, you will generally move into range automatically.