HP & SP
[Hit Points (HP)]
- When HP drops to 0, you die.
[Spell Points (SP)]
- SP is used to cast skills.
[HP mod]
- Each job has an inherent
HpModstat, which acts as a multiplier in some HP calculations. - Some bonuses may increase or reduce your HpMod.
[Base HP (T1)]
- All characters start with a
StartHpof 100. - StartHp is modified by your HpMod.
- When your base level increases, you gain
BaseLvlHp. - The HP gained is based on your job tier. Each base level gives:
- T1: +20 HP
- T2: +25 HP
- BaseLvlHp is modified by your HpMod.
T1BaseHpis a combination of yourStartHpandBaseLvlHp.
[Base HP (T2)]
- When you reach a T2 job, you'll be base level 55.
- Your
T1BaseHpis modified by your T2 job's HpMod. - T2 jobs then gain a universal 1.3x modifier on the
T1BaseHp.
[VIT HP (per VIT)]
- Each point of VIT increases your
BaseHpby +0.85%. - Does not modify HP gained from gear, skills, or other bonuses.
- Per VIT HP is not modified by your HpMod.
[VIT HP (Breakpoints)]
- Every 10 VIT, you gain +50 HP.
- Breakpoint VIT HP is modified by your HpMod.
[HP Calculations (T2)]
T1BaseHp = (100\*T1HpMod)+(54\*(20\*T1HpMod))T2StartHp = ((T1BaseHp\*HpMod)\*1.3)BaseHp = T2StartHp+(BaseLvl-55)\*(25\*HpMod)VitPerHp = BaseHp\*(VIT\*0.85)/100VitBreakpointHp = (50\*(VIT/10))\*HpModMaxBaseHp = BaseHp+VitPerHp+VitBreakpointHp- Gear, skills, and other bonuses are then added.
[SP Calculations]
- SP is calcualted the same way as HP, with the following differences:
- When your base level increases, you gain
BaseLvlSp. - The SP gained is based on your job tier. Each base level gives:
- T1: +3 HP
- T2: +6 HP
- Each point of INT increases your
BaseSpby +0.4%. - Every 10 INT, you gain +10 SP.
- When your base level increases, you gain