BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Soul Change

Soul Change
Type: Magic
Target: Unit
Max level: 1
Job: Sage (Skill scroll)
SP cost: 1
Range: 9 cells
Cast time: 3.5s
After cast delay: 3.5s

  • Soul Change's behavior varies depending on if your target is an ally or enemy.
  • When used on enemies, consume remaining SP to deal fixed HP & SP damage equal to half the SP consumed.
    • Regain the lost SP if Soul Change kills your target.
  • When used on allied players, consume remaining SP to give it to your ally.

    [Fixed Damage]
  • Fixed damage bypasses defenses and most defensive effects (including Devotion).

    [Monster Usage]
  • When a monster uses Soul Change on a player, the SP used to calculate damage is the player's SP, and they lose all SP.