Flee
• Calculated against an attacker's Hit to dodge physical attacks.
- Flee is capped at 95%. Physical attacks always have a 5% chance to be hit.
- In the status window, your Flee is the left-hand value in the 'Flee' category.
- Magic cannot be flee'd.
- Crits cannot be flee'd.
- Each base level gives you Flee +1.
- Each AGI gives you Flee +1.
- When you are attacked by a number of enemies greater than your Flanking threshold, each additional enemy above the threshold reduces your Flee by 10%.
- Light Armor mastery and other bonuses can offset this penalty.
^77777[Notes]
Dodge Rate(%) = 100% - (Attacker Hit + 80 - Defender Flee)