BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Critical Wounds

Base duration: 12.5s
Boss duration: 2.5s
Tick interval: 2.5s

  • Deals fixed damage per tick equal to (STR+Base Level)\*5.
  • On infliction, instantly deals hemorrhage damage equal to tick damage + 5% max HP.
  • Hemorrhage's damage increases by +10% per Bleed stack on the target at infliction time.
  • Reduces target's incoming healing from skills & items by 50%.
  • HP regeneration is disabled.

    [Resistances]
  • DEF +1% (+)/ea
  • LUK +0.1% (+)/ea

    [Removal]
  • Dispel

    [Stacking]
  • Fails when target already has Critical Wounds.

    [Bosses]
  • Hemorrhage damage becomes equal to LOWEST between tick damage + 5% max HP OR 500% tick damage.

    [Notes]
  • Unlike many damage over time effects, Critical Wounds deals
    active damage.
  • 'Mini Critical Wounds' have a severely reduced duration.

    [References]
  • Bleed