Critical Wounds
Base duration: 12.5s
Boss duration: 2.5s
Tick interval: 2.5s
- Deals fixed damage per tick equal to
(STR+Base Level)\*5. - On infliction, instantly deals hemorrhage damage equal to
tick damage + 5% max HP. - Hemorrhage's damage increases by +10% per Bleed stack on the target at infliction time.
- Reduces target's incoming healing from skills & items by 50%.
- HP regeneration is disabled.
[Resistances] - DEF +1% (+)/ea
- LUK +0.1% (+)/ea
[Removal] - Dispel
[Stacking] - Fails when target already has Critical Wounds.
[Bosses] - Hemorrhage damage becomes equal to LOWEST between
tick damage + 5% max HPOR500% tick damage.
[Notes] - Unlike many damage over time effects, Critical Wounds deals
active damage. - 'Mini Critical Wounds' have a severely reduced duration.
[References] - Bleed