BestiaryGlossaryInfoSkillsStatsStatus EffectsSystem

Shock

Base duration: 40s
Boss duration: 20s
Tick time: 2s

  • Deals fixed damage per tick equal to '(Stacks*Min MATK)/10'
  • Stacks up to 20 times.
  • Briefly stops the target when damage ticks.
  • Can't kill.
  • Physical attacks trigger 'Electrify'.
  • HP regeneration is disabled.

    [Resistances]
  • MDEF +1% (+)/ea.
  • LUK +0.1% (+)/ea.

    [Removal]
  • Cure (via Refreshing Winds boon)
  • Dispel

    [Stacking]
  • New stacks refresh the timer.
  • Fails when target is already at maximum stacks.
  • When multiple sources apply Shock to the same target, Shock & Electrify properties are based on the first stack.

    [Electrify]
  • Electrify is a Wind element attack that deals MATK damage equal to 'MATK*ShockStacks'.
  • Consumes all Shock stacks on activation.
  • Chains to all other enemies in a 5x5 radius of target.
  • A standard MATK roll is used to determine the attack's base MATK.

    [References]
  • Refreshing Winds