Shock
Base duration: 40s
Boss duration: 20s
Tick time: 2s
- Deals fixed damage per tick equal to '(Stacks*Min MATK)/10'
- Stacks up to 20 times.
- Briefly stops the target when damage ticks.
- Can't kill.
- Physical attacks trigger 'Electrify'.
- HP regeneration is disabled.
[Resistances] - MDEF +1% (+)/ea.
- LUK +0.1% (+)/ea.
[Removal] - Cure (via Refreshing Winds boon)
- Dispel
[Stacking] - New stacks refresh the timer.
- Fails when target is already at maximum stacks.
- When multiple sources apply Shock to the same target, Shock & Electrify properties are based on the first stack.
[Electrify] - Electrify is a Wind element attack that deals MATK damage equal to 'MATK*ShockStacks'.
- Consumes all Shock stacks on activation.
- Chains to all other enemies in a 5x5 radius of target.
- A standard MATK roll is used to determine the attack's base MATK.
[References] - Refreshing Winds